Description

One session on the mechanic that runs through scams at every age: gift cards.

A “verified” gaming account tells Kai he has won $100. Claiming it means sending a $25 gift card first.

The arithmetic alone should be the tell, and working out why nobody would ever structure a real prize this way is the lesson.

It ends with one rule simple enough for a ten-year-old to keep permanently: nobody legitimate is ever paid in gift cards. Not a prize company, not a government office, not a tech support line. Every time, no exceptions.

WHAT'S INCLUDED

•Parent Guide and the one rule worth saying out loud at home
•The giveaway message and the arithmetic behind it
•Why gift cards specifically — untraceable and unrecoverable
•The rule that follows
•Answer key with the arithmetic worked
•Hours & Work Record for logging time and filing portfolio evidence

Written by a licensed K-12 business teacher with more than thirteen years in the classroom, adapted for a middle school audience. Built to be taught by a parent with no background in the subject.

The Giveaway Scam | Scam Literacy for Ages 10–14 | Homeschool Edition

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WorldviewFaith-neutral
AgesAges 10–14 (≈ grades 5th–9th)
SubjectDigital Life & Media Literacy
Resource typeUnit study
ApproachUnit study, Eclectic
Works forOne student, Co-op / group
Per session30–60 min
Days a weekFlexible
Total lengthOne week
Parent prepOpen-and-go
Who teachesParent-guided
ReuseReusable, some consumable pages
FormatPrintable PDF
Learning differencesLow reading level
RecordsIncludes assessments, Hour logging, Portfolio samples
Keywordsdigital life & media literacy, scam literacy middle school, unit study, middle school, homeschool digital life & media literacy, giveaway, scam