Description

One session on probably the most common scam a middle schooler will personally meet.

A website promises free game currency if Kai logs in with his real username and password first. His friend says it worked.

The unit teaches what actually happens to a handed-over login, why the request seems small enough to agree to, and what to do if it has already happened.

Your student may well have already done this. The unit is written so admitting it is the useful outcome rather than the embarrassing one — say out loud that they are not in trouble.

WHAT'S INCLUDED

•Parent Guide and a note on making it safe to admit
•The free item generator site, and what it actually does
•What happens to a handed-over login
•What to do if it has already happened
•Answer key explaining the mechanics
•Hours & Work Record for logging time and filing portfolio evidence

Written by a licensed K-12 business teacher with more than thirteen years in the classroom, adapted for a middle school audience. Built to be taught by a parent with no background in the subject.

The Free Item Generator | Scam Literacy for Ages 10–14 | Homeschool Edition

Not yet rated
$7.25
Download preview
WorldviewFaith-neutral
AgesAges 10–14 (≈ grades 5th–9th)
SubjectDigital Life & Media Literacy
Resource typeUnit study
ApproachUnit study, Eclectic
Works forOne student, Co-op / group
Per session30–60 min
Days a weekFlexible
Total lengthOne week
Parent prepOpen-and-go
Who teachesParent-guided
ReuseReusable, some consumable pages
FormatPrintable PDF
Learning differencesLow reading level
RecordsIncludes assessments, Hour logging, Portfolio samples
Keywordsdigital life & media literacy, scam literacy middle school, unit study, middle school, homeschool digital life & media literacy, item, generator